Frank Wester, CEO and co-owner of publisher Interactive has explained why they don't use to protect their titles.

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Paradox publishes mainly PC games and Wester pointed out that, as well as the inconvenience to the customer that DRM causes in is a ridiculous expense for a system that will probably be circumvented about three days after release.

He began: "If you take something like Sony's DRM, SecuROM -- it's a waste of money. It will keep you protected for three days, it will create a lot of technical support, and it will not increase sales."

"I know this for a fact," Wester continued, "because we tried it eight years ago, and it never worked for us. Two major reasons: it costs money and it makes you lose money, and the other is that it's so inconvenient to customers."

Thanks GameSpy.

By Ewan Aiton